In 2012, only a small few understood eSports with a mere $130 million worth of the industry. Each year, eSports currently generate a revenue of more than $1 billion and those numbers are projected to only grow. The world is starting to really play competitively.
Titles such as League of Legends, CS: GO and Overwatch is growing in popularity. In terms of numbers, they will soon be equivalent to major sports such as football and rugby. Sites for gaming have acknowledged the eSports boom and are selling tailored iGaming markets to an increasing number of operators.
Advanced technology has made professional gaming a reality, as the games demand much more talent than before. Developers constantly update and optimize the outcomes of matches in RNG, which ensures that betting on esports games is rational and betting on matches will take decisions depending on their inherent factors. In a summary game, for example, someone who takes the game looks at the teams they play, the players and the guns they use, before making their bets.
Online casinos have discovered that it can be profitable to give betting on eSports games and use it as a way to attract players. For example, this thorough Bet365 esport betting review shows that the site offers odds and ways to bet on eSports matches, an arena that has proved to be popular in the radical gaming industry, more so today.
This definitely seems that the casino business will lead to the growth of eSports. The gambling industry is one of the most lucrative industries in the world. This is due to its ability to evolve and respond to technological developments. ESports help young players to play at online casinos, and older players to experience professional gaming at online casinos. Therefore, the two industries can lead to improving their cross-cutting relationships with each other.
Esports Betting History
The game Counter-Strike: Global Offensive (CSGO) started to gamble on eSports through a process called “skin betting” and “skin gambling.” In August 2013, the PC update of the CS: GO edition added cosmetic items known as “skins,” which changed the aspect
Esports gambling is often illegal in main markets when gaming or betting. The illegal practice of esports betting has created a virtual currency and black market. And as this is not monitored, this can enable players ‘ own match-fixing and lead to problems with minor betting because of the drawing of video games. A shining example may be skin betting in csgo, which allows users to gamble on the results of tournaments, where virtual items obtained in games are used as currency.
U.S. esports gambling and betting were illegal until May 2018, according to the PASPA (Professional and Amateur Sports Protection Act of 1992.) The Legislation banned betting at sporting events in all but five states. Regulation of gambling on esports also relied on national law. In some gambling houses for Nevada where the waiver from PASPA for the operation of esports betting is already given, competitions are known to be ‘non-competitive’ other activities equivalent to the winner selection or the draft NFL of the Heisman Trophy.
Many US-based companies allow international customers but are limited to Americans to gamble on international sports. Nevada allowed the betting of Esports matches in June of 2017, which included competitive sports and dog racing.